When users are in VR, they can't Google for help. Ring AI provides in-world voice assistance, headset setup guides, and real-time troubleshooting—without breaking immersion.
Launch Voice AssistantUsers ask questions via voice while wearing headsets. AI answers without forcing them to remove the device.
Guide users through Quest, Vive, Index, PSVR setup. Explain GPU requirements and spatial tracking calibration.
Suggest comfort settings, teleport vs. smooth movement, and frame rate optimization to reduce nausea.
Add Ring AI's voice assistant to your VR/AR app. Works with Unity, Unreal, and native XR frameworks.
Upload tutorials, controls documentation, and hardware requirements. AI learns your world's mechanics.
Users summon AI via voice command or controller button. Get help without leaving VR.
Traditional support assumes users can open a browser tab or check their phone. In VR, that's a dealbreaker. Removing a headset shatters immersion and often means the user won't return. Ring AI solves this with voice-first, in-world assistance that keeps users in the experience.
Our voice SDK integrates directly into Unity or Unreal Engine. Users press a button or say "Hey Assistant" and ask questions: "How do I teleport?" "Why is tracking glitchy?" "What are the keyboard controls?" The AI responds via spatial audio, maintaining presence while providing help.
Hardware diversity is brutal in XR. Quest 2 vs. Quest 3 vs. Vive Pro vs. Index—each has different controllers, tracking systems, and performance profiles. Ring AI learns your compatibility matrix and guides users through device-specific setup, from IPD adjustment to room-scale boundaries.
Motion sickness is a unique XR challenge. Ring AI can suggest comfort settings (snap turning vs. smooth, vignette effects, reduced FOV) based on user reports. One VR fitness app reduced nausea complaints by 55% by having the AI proactively suggest settings during onboarding.
For enterprise AR (HoloLens, Magic Leap), Ring AI handles spatial mapping calibration, hand tracking issues, and multi-user collaboration problems. Industrial AR companies use it to train factory workers on equipment without requiring live support staff on every shift.
Pricing: Starter ($499 + $99/mo) includes voice SDK, basic XR troubleshooting, and up to 5K voice sessions. Growth ($1,499 + $299/mo) adds in-world 3D avatars, spatial audio, and multiplayer support. Enterprise includes custom Unity/Unreal integration and haptic feedback support. Ready to enhance immersion? Let's build.
"Ring AI's voice assistant reduced headset removals by 80% during onboarding. Users stay immersed and complete tutorials at 3x the rate."
— Leo Tanaka, Creative Director @ NexusVR
Yes—native SDKs for both engines. Drop the prefab into your scene and configure via inspector.
Absolutely. Voice recognition works across Quest, PSVR, Index, and PC VR. Supports 20+ languages.
Fully supported. AI can appear as spatial UI or audio-only depending on your UX.
Minimal—voice processing happens server-side. SDK adds <1ms latency and <10MB to build size.